GameCity 4: Rob Yescombe, Crytek and EA offered visitors the chance to be invisible for two days only…
Last year he brought you Resident Evil: Live! At GameCity Squared this year, Rob Yescombe masterminded Crysis: Live!
We trotted along to experience Crysis: Live! – a real life version of the jungle-roaming first-person shooter.
Constructed in the huge beetle-shaped tent in Market Squared, the attraction ran for two days only. Prior to the event we saw piles of sandbags and an assortment of dummy armament waiting to be put to use.
It seems the workers were able to raise a tropical landscape from nowhere – complete with sandy beach and palm trees – in just under 36 hours.
Donning special protective gear, participants were tasked with recovering a laptop, while a team of blindfolded marines attempted to paintball them in the kneecaps.
“A lot of games are extensions of childhood classics,” said Rob Yescombe, narrative designer at Crytek UK. “Crysis: Live! is like Hide and Seek for the 21st Century – good old fashioned fun but with a Crytek UK twist.”
Speaking about Nottingham, Yescombe said:
“The folks here really embrace the sentiments of GameCity – which is taking games out of the bedroom, and getting everyone involved; meeting each other sharing experiences and exchanging stories. It warms the cockles of my heart. I love it.”
See more on the superhuman world of Crysis at Crytek.
Aaron Lee
Tags: attraction, crysis, ea, gamecity








