Block puzzler, Chime, will arrive on Xbox Live this winter
OneBigGame’s first non-profit title to be released will be Chime, a puzzle game coming to Xbox Live Arcade this winter. Created by Zoë Mode, it’s a block puzzle game blended with music creation elements, and features contributions from musicians including Moby and Paul Hartnoll (Orbital).
Chime tasks players with covering a number of different grids with irregular shapes, each connected to a sound effect from the different music tracks, to form rectangular blocks, called quads. As players slowly cover the grid, they will be building the background music up in a unique way.
We recently had the chance to try it out and were more than a little impressed. Upon first glance, comparisons to Tetris and Lumines are likely, but Chime couldn’t be more different. Placing shapes to construct the music, the action is quick and lends itself to multiple strategies. Easy to get into but hard to master – Chime has the accessibility of a great puzzle game in the making. Plus, all proceeds will be going to charity.
“The driving vision behind Chime has always been to make a good video game… OneBigGame have been a brilliant publisher to work with because they’ve given us the freedom to make the game we absolutely want to make,” said Ste Curran, creative director at Zoë Mode.
Chime will be available on Xbox Live Arcade this winter.
Show your support for this charity movement at onebiggame.org.
Aaron Lee
Tags: chime, gamecity, onebiggame, xbox live, zoe mode









