Gaming’s first non-profit publisher for charity announces action plan
The game industry is now the most profitable entertainment industry worldwide, yet it isn’t known for being the most charitable. That could be set to change thanks to a new charity organisation, OneBigGame.
Formed in 2007, OneBigGame aims to improve the lives of children around the world by raising funds for charity. Just as Live Aid raised money for charity by releasing music, OneBigGame will publish a board range of non-profit games, created pro bono by well-known names in the games industry.
There are already several games-related charities around, but OneBigGame is drawing on the talents of the development community to create entertaining games with the added benefit of supporting a good cause.
A minimum of 80% of all donations to OneBigGame will be going to two major charities – Save the Children and the Starlight Children’s Foundation. Games will be available for a limited exclusivity period, ranging from 4-12 months, with all net earnings of its non-profit releases also going to charity.
More than 15 games are currently in development from established developers like Shiny founder David Perry and Revolution Software’s Charles Cecil. At GameCity last October, Masaya Matsuura, president of NanaOn-Sha, revealed WINtA – a new music rhythm game launching for the iPhone next year.
Games will be released for consoles, PC and downloadable platforms. There will also be versions available for mobiles. All participating non-profit games will be published by OneBigGame through its own dedicated games portal.
“We hope to be raising money for charity as well as giving the industry something back, namely a number of innovative new titles,” said Martin de Ronde, director of OneBigGame.
Find out about OneBigGame’s first non-profit title, Chime.
Aaron Lee
Tags: charity, developers, gamecity, onebiggame









