If the name isn’t familiar to you, the banner above should give you an early idea. He came into the public eye from ‘Indie Game: The Movie’, where he and Tommy Refenes were documented towards the end of their development with Super Meat Boy (Steam link), an indie game released back in November of 2010.
A trailer for the documentary, which can be found on Netflix, can be seen here:
A talented designer with his own unique design, he has also designed ‘Binding of Isaac‘ (Steam link here), with a reboot called ‘Binding of Isaac: Rebirth‘ soon to be released for Steam, PS Vita and PS4.
‘Mew-Genics‘ is also the next game for Team Meat after Super Meat Boy, which takes its inspiration from Tamagotchi and Pokémon, which is into heavy development for release later this year.
Even before Super Meat Boy, he was known for creating innovative indie games such as ‘Aether‘, ‘Triachnid‘, ‘Time FCUK‘ and many more. These were released as a compilation package called ‘The Basement Collection‘, which can be viewed on Steam here.
Instead of having to read a long list of questions and answers here, the interview is in full audio form. Much like a podcast.
The whole interview at an hour and a half includes:
- Which games he played at an early age which influenced him to the games he’s designing today.
- Indie Game: The Movie and how he was portrayed.
- Team Meat’s new game after Super Meat Boy, ‘Mew-Genics’, along with what is coming beyond that for 2014 and 2015.
- We talk about Nintendo’s recent headlines about troubles with the Wii U.
- Whether he will return to Aether.
- Ed’s advice for anyone wanting to get into the games industry.
And much more.
A transcript of this interview will also be available in the next print edition of Platform, coming in April.
Note: There is mild swearing at certain points.
My thanks to Ed for taking the time to talk with me for as long as he did.
Mew-Genics is scheduled for release in late 2014, while Binding of Isaac: Rebirth is scheduled for later this year.