Interview: Sean Murray

Interview: Sean Murray

Having been a technical lead at Criterion (makers of Burnout and Black), Sean Murray is no stranger to arcade racers. Almost two years [...]

Let’s Play iGames

Let’s Play iGames

Five of the best gamers’ games for the iPhone It’s fair to say that as Steve Jobs took to the stage in 2007 to reveal the iPhone, people [...]

Interview: Rob Burman

Interview: Rob Burman

At the first GameCityNights event we found Rob Burman, European PR mana [...]

Review: Final Fantasy XIII

Review: Final Fantasy XIII

Is this a true generational leap for JRPGs or has Final Fantasy lost its magic? Format: PS3, Xbox 360 (version pla [...]

Review: Dante’s Inferno

Review: Dante’s Inferno

Unashamedly stealing the best bits from God of War, Visceral Games spawn interactive entertainment from a sin-filled 14th century poem [...]

Review: MAG

Review: MAG

Zipper’s new online-only shooter boasts plenty of scale, but does having more players really make for more enjoyment? Format:[...]

Review: Alien vs. Predator

Review: Alien vs. Predator

Does this slimy, shadowy multiplayer game rekindle the glory days of PC or are these extraterrestrials bordering on extinction? Form [...]

Interview: Masaya Matsuura

Interview: Masaya Matsuura

We were very lucky to sit down with the maker of PaRappa the Rapper and Vib-Ribbon, Masaya Matsuura, at GameCity a few months ago. Ori [...]

Report: GameCityNights (Feb 2010)

Report: GameCityNights (Feb 2010)

3D Dot Game Heroes shown off at brand new Nottingham event. Hello Games using “guerr [...]

Interview: Dewi Tanner

Interview: Dewi Tanner

During GameCity Squared, we tracked down ex-Trent student, Dewi Tanner, who now lives and works in Japan as NanaOn-Sha’s director of development. Dewi [...]

Interview: Ben Ward

Interview: Ben Ward

At GameCity Squared, we caught up with Bizarre Creations’ communications manager, Ben Ward, to talk art clinics, essential tips for aspiring artists a [...]

Review: Heavy Rain

Review: Heavy Rain

Is this the Se7en of video games? Format: PS3 Dev: Quantic Dream Pub: Sony [...]

Review: BioShock 2

Review: BioShock 2

Step into the soaking boots of a Big Daddy in this above average follow-up to one of the most deviant games this generation Format:< [...]

Interview: Rex Crowle

Interview: Rex Crowle

Self-proclaimed designer of “visual playfulness,” Rex Crowle has built a career out of doodling and messing around with animation. Though his name m [...]

Review: Mass Effect 2

Review: Mass Effect 2

Set your mood to ‘renegade’ and ignore that smart-ass alien for BioWare’s second, more combat focused, space adventure Format: [...]