Interview: Sean Murray
Having been a technical lead at Criterion (makers of Burnout and Black), Sean Murray is no stranger to arcade racers. Almost two years [...]
Having been a technical lead at Criterion (makers of Burnout and Black), Sean Murray is no stranger to arcade racers. Almost two years [...]
Five of the best gamers’ games for the iPhone It’s fair to say that as Steve Jobs took to the stage in 2007 to reveal the iPhone, people [...]
Is this a true generational leap for JRPGs or has Final Fantasy lost its magic? Format: PS3, Xbox 360 (version pla [...]
Unashamedly stealing the best bits from God of War, Visceral Games spawn interactive entertainment from a sin-filled 14th century poem [...]
Zipper’s new online-only shooter boasts plenty of scale, but does having more players really make for more enjoyment? Format:[...]
Does this slimy, shadowy multiplayer game rekindle the glory days of PC or are these extraterrestrials bordering on extinction? Form [...]
We were very lucky to sit down with the maker of PaRappa the Rapper and Vib-Ribbon, Masaya Matsuura, at GameCity a few months ago. Ori [...]
3D Dot Game Heroes shown off at brand new Nottingham event. Hello Games using “guerr [...]
During GameCity Squared, we tracked down ex-Trent student, Dewi Tanner, who now lives and works in Japan as NanaOn-Sha’s director of development. Dewi [...]
At GameCity Squared, we caught up with Bizarre Creations’ communications manager, Ben Ward, to talk art clinics, essential tips for aspiring artists a [...]
Step into the soaking boots of a Big Daddy in this above average follow-up to one of the most deviant games this generation Format:< [...]
Self-proclaimed designer of “visual playfulness,” Rex Crowle has built a career out of doodling and messing around with animation. Though his name m [...]
Set your mood to ‘renegade’ and ignore that smart-ass alien for BioWare’s second, more combat focused, space adventure Format: [...]