Interview: Bob & Barn
The award-winning musical duo behind MediEvil, Primal and Brink speak to Platform about sound [...]
Interview: Keita Takahashi @ GameCity 5
A desire to build playgrounds isn’t usually the first thing to come to mind [...]
Interview: InstantAction
Today’s want-it-now culture can be clearly seen in users’ ferocious uptake of video streaming, [...]
Interview: Louis Castle
Co-founder of Westwood Studios, Louis Castle, needs little introduction for anybody who’s been enraptured [...]
Interview: Tameem Antoniades
Back in 2007, Cambridge-based developer Ninja Theory was inadvertently forced onto a pedestal as [...]
Interview: Charles Cecil
After creating a hit adventure game series some creators might be happy to settle [...]
Interview: Jasper Koning
Striking a publishing deal fresh out of university is about as likely as winning [...]
Electric Shock: Bizarre on Blur – Part 2
Today’s world is dominated by social networks, yet video games have been surprisingly slow [...]
Electric Shock: Bizarre on Blur
Racing games have always divided opinion. For those not fixated with obsessive tuning, the [...]
Interview: Luke Shires & Edwin Jones
Game development is a tricky business. It’s a challenging, competitive field requiring a combination [...]
Interview: Sean Murray
Having been a technical lead at Criterion (makers of Burnout and Black), Sean Murray [...]
Interview: Rob Burman
At the first GameCityNights event we found Rob Burman, European PR manager from SouthPeak [...]
Interview: Masaya Matsuura
We were very lucky to sit down with the maker of PaRappa the Rapper [...]








