Interview: Sean Murray

Interview: Sean Murray

Having been a technical lead at Criterion (makers of Burnout and Black), Sean Murray is no stranger to arcade racers. Almost two years [...]

Interview: Rob Burman

Interview: Rob Burman

At the first GameCityNights event we found Rob Burman, European PR mana [...]

Interview: Masaya Matsuura

Interview: Masaya Matsuura

We were very lucky to sit down with the maker of PaRappa the Rapper and Vib-Ribbon, Masaya Matsuura, at GameCity a few months ago. Ori [...]

Interview: Dewi Tanner

Interview: Dewi Tanner

During GameCity Squared, we tracked down ex-Trent student, Dewi Tanner, who now lives and works in Japan as NanaOn-Sha’s director of development. Dewi [...]

Interview: Ben Ward

Interview: Ben Ward

At GameCity Squared, we caught up with Bizarre Creations’ communications manager, Ben Ward, to talk art clinics, essential tips for aspiring artists a [...]

Interview: Rex Crowle

Interview: Rex Crowle

Self-proclaimed designer of “visual playfulness,” Rex Crowle has built a career out of doodling and messing around with animation. Though his name m [...]

Interview: David Braben

Interview: David Braben

As Elite celebrated its 25th anniversary, we spoke to co-creator and chairman of Frontier, David Braben, about his early development [...]

Interview: Keita Takahashi

Interview: Keita Takahashi

Keita Takahashi-san knows a thing or two about designing genre-changing games. Reserved at times, but underneath his shy grin lies a mind that is overfl [...]

Interview: David Brown & Penny Standen

Interview: David Brown & Penny Standen

After taking in some sessions on technologies designed to improve health and education, we took a moment to spea [...]

Interview: Chris Pickford

Interview: Chris Pickford

Develop 2009: Fresh from his post-mortem on the Project Gotham Racing [...]

Interview: Louise Ridgeway & Stephen McFarlane

Interview: Louise Ridgeway & Stephen McFarlane

Develop 2009: During our many sessions and appointments at Develop, we caught up with two key figures from Rare, [...]

Interview: Dan Croucher

Interview: Dan Croucher

Develop 2009: Following a revealing session about Relentless Software’s [...]

Interview: Jenova Chen

Interview: Jenova Chen

Develop 2009: While attending the Develop conference, Platform tracked down Jenova Chen, creative director at thatgamecompany and the visionary mind beh [...]