Interview: Sean Murray
Having been a technical lead at Criterion (makers of Burnout and Black), Sean Murray is no stranger to arcade racers. Almost two years [...]
Having been a technical lead at Criterion (makers of Burnout and Black), Sean Murray is no stranger to arcade racers. Almost two years [...]
We were very lucky to sit down with the maker of PaRappa the Rapper and Vib-Ribbon, Masaya Matsuura, at GameCity a few months ago. Ori [...]
During GameCity Squared, we tracked down ex-Trent student, Dewi Tanner, who now lives and works in Japan as NanaOn-Sha’s director of development. Dewi [...]
At GameCity Squared, we caught up with Bizarre Creations’ communications manager, Ben Ward, to talk art clinics, essential tips for aspiring artists a [...]
Self-proclaimed designer of “visual playfulness,” Rex Crowle has built a career out of doodling and messing around with animation. Though his name m [...]
As Elite celebrated its 25th anniversary, we spoke to co-creator and chairman of Frontier, David Braben, about his early development [...]
Keita Takahashi-san knows a thing or two about designing genre-changing games. Reserved at times, but underneath his shy grin lies a mind that is overfl [...]
Following her live playthrough of Flower in the Exchange, we had the chanc [...]
After taking in some sessions on technologies designed to improve health and education, we took a moment to spea [...]
Develop 2009: Fresh from his post-mortem on the Project Gotham Racing [...]
Develop 2009: During our many sessions and appointments at Develop, we caught up with two key figures from Rare, [...]
Develop 2009: Following a revealing session about Relentless Software’s [...]
Develop 2009: While attending the Develop conference, Platform tracked down Jenova Chen, creative director at thatgamecompany and the visionary mind beh [...]